As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. Head down to return to the larger library screen and search the four bookshelves to the right, focusing on the one furthest away from the wall. the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) You can encounter T-Rexaurs in the Balamb Garden Training Center or in the forests on the island of Balamb. Make your way to the right of the group (towards the library) and meet up with Seifer. Head over to the save point and when you touch it you should hear a tune and get a pop-up indicating that, yes, this is indeed a save point where you can save your game. I have every side quest done, and I'm playing cards with Shu, because I checked on Internet and I thought that she would play it. Guardian Forces, summons, Espers, whatever you call them, they’ve often played a significant role in Final Fantasy games, and Final Fantasy VIII may be their apogee. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. Occupants may not use weapons or magic in the Garden, apart from the training center. Why not join us today? Back in Balamb, don't get on the train just yet. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. Among those monsters are the T-Rexaurs. If you find the game is too easy, feel free to simply not Junction the overpowered spells, or not use the broken skills. A school whose policy encourages late-night training sessions against real monsters, junctions potentially amnesia-inducing Guardian Forces to child-soldiers, and whose hot dog frenzy is quickly becoming a matter of some concern, all funded by one Master NORG. Challenge the guard and refuse until he stops asking to mix rules, then play a game and quit. Once you go to Timber you cannot return to Balamb until the game forces you to on disc 2. Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). Your next task is to begin building your deck. Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. All of the refinements use Card Mod, as a reminder. If you brought the girl along, Squall will give her (and you, incidentally) a run-down of Balamb Garden’s layout. Returning to Balamb Garden amid the fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden. Form a party including Squall, Zell and one character of your choice, then enter Balamb. This is optional, but just another way to make yourself highly overpowered: Finally, an important note: once you set out from Balamb, you will not encounter anyone who plays Level 5 Cards for quite some time, so be sure you have all of them that you need before leaving. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? This may or may not be a good thing, depending on what you're looking to get out of the game. 1x-2x Str Up, 1x-2x Str Up, Hero or Megalixir, Combat King 002, Pandemona [GF], Pandemona [Card], Spd Up. If not, try the man in black in Deling City. This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). This is a save point, where you can - you guessed it - save your game. Information on all characters, including stats and how to acquire all their weapons and limits. (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. In terms of Cards, there's now nothing left to except board the train. Whatever the case, once Quistis has joined, enter the menu and junction Shiva to her, and equip the Draw, Magic and GF commands. Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. The Garden rules are listed on the Study Panel. Chapter 1: Balamb Garden 2. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. That being the case, you probably want to refrain from playing anybody just yet. Do so now by entering the menu (Circle) and scrolling down to the “Save” option. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. Be sure not to move her; we need her in Balamb for the moment. Now return to Balamb Garden. and Sure you’ll give her a tour of Balamb Garden, which may be useful if you’re unfamiliar with the layout. Save in the main hall, then go through the door opposite the Level 6 Card girl, and follow the hallway past the hockey rink to a locker room. Lists of players follow: If you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. T-Boards(a floating type of skateboard) and similar f… (Just like before, if you find the game is too easy, either skip some refinements or just don't use some of the stuff you've picked up). Balamb Garden Before the Fire Cavern. Finally, sweet freedom! The young boy doing laps in the main hall has the MiniMog Card. Leave the classroom and head down a hallway to bump into another student who clearly didn’t read about the expectation that students show up to class five minutes early. Either way, continue through the rest of the area. Cid himself also carries the Seifer Card, which you should lift from his hand. Right now it’s not super important which GFs you junction, there’s no penalty for junctioning and removing them as you will, and you can junction as many as you want to a single character. This occurs roughly every 10,000 steps. ). There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. Disc 2 at the earliest. Equip the Draw, Magic and GF commands, then exit back to the main game screen. First things first, however. Please note that the following walkthrough sections are full of spoilers. At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. After having explored the world, you should return to Balamb city. 2) If the player takes Zell back to Garden to warn Headmaster Cid of the missiles, and visits the library, the Pigtail Girl will give Zell a … The story continues when you talk to him. Enemies. One may not bring animals into the Garden. The Level of the card will be listed after the refinement; in a bit I'll explain who plays which levels. Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. Disc 1. There are multiple ways to obtain Dragon Fangs on the first disc of Final Fantasy VIII: A T-Rexaur that is level 20-29 has roughly a 20% chance of dropping Dragon Fangs. Chapter 3: Training Center 4. Once you're done here, it's time to do the SeeD Exam. Most draw points will restock in time… this one being an odd exception to that rule, but whether it normally refills or not, you’ve gained all you can from it for now. Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). The others are useful here and there, but not as useful as the ones high up on the list. There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. In Final Fantasy VIII, enemies level up when you do, and to make the strongest characters (both overall and relatively) you’ll want to keep your levels low. 1) After hearing the briefing for the Timber mission, the party can return to Balamb Garden and enter the library, where Zell will ask the Pigtail Girl about a book he is looking for. An extended version of the much loved piece of music from the original Final Fantasy VIII video game. Fair enough, we had errands to run in Balamb, anyways! Naturally casting these spells reduces your stock (one cast, one spell), but they can also be used for other purposes, like passively boosting your stats. You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. The list follows, in order of usefulness and with refinement abilities and Card Levels marked (Rare Cards are marked with *). Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Leon14344 10 years ago #7 ^^ most likely did. A word of caution before continuing: the following will make you insanely overpowered if you do it all. If you’re gruff or turn her down, however, nothing of value will be lost. Mod it into 3x Accelerator items, which are nothing short of awesome. (right). Basic Rules, Game Strategy, and Triple Triad Players. Speaking to him here earns you 5x Geezard Card, 4x Red Bat Card, 3x Buel Card, 2x Anacondaur Card, and a Cactuar Card. Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. Note: If you talk to characters with the secondary [Talk] button (Square by default) you’ll challenge them to a game of cards. Once all of Trabia's rules are to your liking (Open only, don't worry about the Trade Rule for now), return to the girl who plays Level 6 Cards. She’ll also refer you to consult your “study panel”, which you should do. The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. As a reminder: if you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. Jerk. All previously-available refinements can still be done also, in case you didn't do them. That being the case, bring up the in-game menu by pressing the [Menu] button (Circle by default), select the “Junction” option, then select Squall. Chapter 4: Timber 6. Released: 02/11/1999. ALL RIGHTS RESERVED. Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. Speak to her afterwards; if she goes to Dollet, you're done, otherwise retry (use these methods if you're having trouble getting her to Dollet). If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. 8. Apparently your field exam is today, and whatever that entails, a head wound is probably not an ideal form of preparation. Finally, if you learned Mid Mag-RF, you can level up you low-level Fire/Blizzard/Thunder/Cure spells into their mid-level versions. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. @RadiantDarkBlaze. (right). (1 of 2) If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway, If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway (left), You’ll also find a convenient Save Point nearby. Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! Head over to Zell’s house first. Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. This video is unavailable. Hey guys, I have a question. From here you can head either right or left and follow the hall as it loops around in a circle. Win it from him. The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). Zell and Seifer join the party. Using the All rule, it's time to amass huge numbers of Common Cards. Location: Balamb Garden Region: Balamb NPC: Kid running around the circle Card Mod: 100 Pet House First Available: Disc 1. You'll begin at Balamb Garden's front gate. It’s been an inauspicious day. It might not be very generous, but hey, something’s better than nothing. It’s still quite a long ways away, so don’t worry about it too much just yet. When you’re out of the infirmary walk with Quistis down a hallway (use the Left Analog stick to move) and she’ll frustrate the poor boy with displays of familiarity. In Galbadia Garden, once you regain control, a girl in the classroom off the right hall plays Level 6 Boss Cards. © 2021 GAMESPOT, A RED VENTURES COMPANY. Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. Anywho, peruse the entries on the study panel if you wish to learn a bit of lore about the world, specifically the purpose of your school - a military academy that trains children to be mercenaries. Death Junctioned to ST-Atk gives a chance to instantly KO an enemy in addition to giving big boosts to offensive stats. Most of these areas are presently uninteresting, but there are a bit of gains to be made in the library. Loitering, eating in classes and the library, violence and sexual abuse is prohibited. When you gain control, speak to the guy near the 2F elevator to receive a Geezard Card, Funguar Card, Red Bat Card, Gayla Card, Gesper Card, Fastitacalon-F Card, and Caterchipillar Card. ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. The MiniMog Card can be acquired very early on during Disc 1, shortly after you acquire the Ifrit Card. Watch Queue Queue Waking up in Dr. Kadowaki’s office after suffering a less-than-accidental facial laceration from your arch-rival in what could generously be called a “training session”, you’ll get to make a meaningless answer to the doctor’s question before naming your protagonist. Chapter 6: Tomb of The Unknown King 9. After this, the girl will go off on her way after a bit more chatter, finally leaving Squall to his own devices. Laguna Dream 2: Centra 7. G-Soldier, Raijin (boss), Fujin (boss) In Balamb, … Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. Walkthrough: Disc 1. Finally, before moving on, it's worth pointing out that no one whom you can currently play plays Level 6 or Level 7 Cards. Fire Cavern. Final Fantasy VIII. 9. Information on Triple Triad, including the location of every card in the game and how to best use them. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. Another little "cheat" is modding Elastoid Cards (Level 5) into Steel Pipes (1 Steel Pipe per Card). You'll see a boy in red here; he plays with Trabia rules, and gives us an easy opportunity to modify this region's rules, and it's the most important card region late-game. However, its hard to get these cards too consistently since they aren't commonly played by anyone I know of in disc 1. Chapter 5: Galbadia 8. When you leave Timber, board the train, but ride it all the way to Dollet instead of just to East Academy, and go down the nearby road to the town proper. He’ll offer you some cards, a starter set for Final Fantasy VIII’s card game, Triple Triad. Of the list, Triple and Full-Life Magic are two of the best Junction spells in the game (although Full-Life's horrible refinement yield really hurts its usage at the moment; there'll be more efficient methods to obtain it later though), while Meltdown gives massive increases when Junctioned to Vit-J. Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. This quest is available for completion during Discs 2 and 3 but will become unavailable once you reach Disc 4. While these are the best ones you can exploit at the moment, feel free to accumulate other types of cards; while you can't do much with them now, you will be able to in the future once you have more refinement abilities. Laguna Dream 1: Deling 5. Once you’re in the classroom, endure more chatter where you’ll be informed you’ve got free time until the field exams start, and that you need to talk to Quistis. The areas you’ll encounter if you head left (going clockwise) are the infirmary, the quad, the cafeteria, the dormitory, the parking lot, the training center and the library. In the next screen select “Junction” again, then “GF” to bring up the list of GFs you can currently junction to your characters. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). Don't Card Mod the latter, you need it for the Queen (return to Dollet, save, and lose it to her, sending her to Balamb, clicking here if she insists on going to Galbadia, and winning the Sacred Card back from the Queen's son when you've given it to her), but the Minotaur Card yields 10 Adamantine, a great item that also features in many ultimate weapons. Items. In addition, the following refinements can be done now, to prepare to craft the two best ultimate weapons in the game by the end of Disc 1. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. There's also a boatload of spells you can snag, which will make your life much easier. Yeah… normal place. Approach her and she’ll give you a tutorial on GFs, which goes over junctioning and setting abilities (both command abilities and passive abilities), much of which was covered earlier so you could draw from the Esuna draw point in the library. Once inside, continue right until you run into some bookshelves, at which follow the bookshelves towards the wall to transition screens. Laguna Dream 3: Winhill 11. If you gave Selphie a tour of the building you will want to return to the 2F where you'll speak to the guy shown in the screenshot below. Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. You can worry about that later, but for now know that drawing magic isn’t something most humans are innately capable of… but a human junctioned with a GF is. If you followed the walkthrough, the Queen of Cards should still be in Balamb with All, so you shouldn't have any issues with winning one card at a time. GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. … We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Use the procedures here to do each step (do them in order of spread Open, then abolish Random, and finally abolish Plus); after a successful rule change, challenge and quit with the girl across the hall until she stops asking to mix rules, then play a game, then save in the main hall and repeat for any remaining rules. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. You can fight battles on the beach (make sure Quistis is with you, to help reduce the experience Squall will gain) to learn Card Mod (learn Card first, on Quezacotl). Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. (right). While all this can be done in no particular order, and pretty much any card could be of at least some use to you, I'll start off by listing Blue Magic Items you can earn from cards, in order of importance (to teach Quistis the skill, simply use the item in the menu). The next question is whom to play. Now go … (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. I am on Disc 4, on the Ragnarok trying to retrieve my lost Minotaur card, which I modified it long time ago to get Lionheart on Disc 1. In this case the spell is Esuna, restorative magic that’ll remove most status effects from a character. Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. Beat the nearby pub owner, then follow him to his room and play him again and snatch the Siren Card. Now comes the real fun. Balamb Garden is fortunately very easy to navigate. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. Hopefully something you won’t encounter yet, but it won’t hurt to grab it. As far as Cards are concerned, there's nothing of note to do until you're in the Forest Owls' base. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. You’ll need them to do all sorts of things you otherwise take for granted in a Final Fantasy game, like acquire magic, boost your stats, use abilities (both passive and active) and of course summon your GFs. The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). The guide will refer to him by his default name, Squall. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. If you pick the options Are you okay? Chapter 2: Dollet Exam 3. Fisherman’s Horizon (FH) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden repaired. Make your way back to Balamb city. (1 of 2) Nab a Cure Draw Point as you leave Balamb Garden, Nab a Cure Draw Point as you leave Balamb Garden (left), and endure another tutorial from Quistis at the gate. You also get the Quezacotl and Shiva GFs. If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) Draw from the draw point with Squall to gain a random number of Esuna spells (draw points are usually somewhat random) after which the motes of light will turn blue, indicating that the draw point is depleted. By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. Don't go out of your way to get these cards, but if you're playing with All it's likely a few will fall into your lap. Balamb Garden Before the Fire Cavern ... Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. Whether you brought the girl with you or not, your goal is the same - descend some stairs and note the map opposite said stairs, which you should examine. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. Use the procedure given here to spread Open, then return to Galbadia. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. Weapon Remodeling¶. Don't mod the latter, we'll need it in a little bit. He has the Kiros Card if you gave the Queen the MiniMog Card, which you should, naturally, win from him. These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. You can skip the lower-level magic if you want, but I do list it for convenience. I've played FF8 so many times before- but never bothered getting the Lion Heart on Disc One until now.Step 1:Win 20 Elnoyle cards. Make your way to the right (counter-clockwise) to the next screen and cross the first bridge you find to reach the library. Balamb Garden (Part 1) (Disc 1) - FF8 Guide. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. Now go upstairs in the pub and use the same process you used with the Queen in Balamb to get her to use All. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. Chapter 8: D-District Prison 12. Before returning to Balamb Garden, go to Balamb and head for the train station (left at the fork in the center of town). No you can't return to Balamb on Disc 1 after you go to Timber. How to defeat both of the game’s superbosses. Don't forget to Junction any new Magic to reap the full benefits of it. Return to Balamb Garden (Disc 2) - FF8 Guide. Don’t worry, you’ll get around to it shortly, after you obtain a superior card around which you can start your collection in earnest. 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The rank of the Unknown King to receive the Minotuar Card and Sacred Card of indicate... Transition nicely into a cutscene showing you Balamb Garden and you ’ ll also refer you consult... Laps in the game ’ s Card game, Triple Triad Players VIII Remastered Disc 1 ) Disc!, you probably want to play someone who plays only the Level ( )! Gives a chance to instantly KO an enemy in addition to giving big boosts to stats, while gives! Forcing you to learn a chance to instantly KO an enemy in to... You to consult your “ Study Panel ”, which you should return to Balamb on 1. Leave Balamb Garden repaired right of the Unknown King to receive the Minotuar Card and Sacred.. And quit until she stops asking to mix rules, game Strategy, and Triple Triad Players is... Of your choice, then return to the Ability/Command equip screen - walkthrough... Iit 'll nicely... Put on your uniform, and prepare for the moment task is to begin building your deck young doing... Final Fantasy VIII Remastered Disc 1, shortly after you acquire the Ifrit Card terms of Cards there! Try the man standing on the world, you probably want to refrain from playing anybody just yet King.. Are full of spoilers ff8 return to balamb disc 1 go off on her way after a bit more chatter, finally Squall... Of note to do the SeeD exam make you insanely overpowered if you want to play someone who plays the... It all also refer you to on Disc 1 are nothing short of awesome an elevator ride... Waiting for you to learn purple lights, which you should return to Balamb, finally leaving Squall his!, anyways so exit and head down a hallway to the Fire Cavern and defeat,! Then down some stairs, transitioning through several screens as you go Timber. Their weapons and limits Balamb Garden ( Disc 1, shortly after you 're done here it... Turnstiles, then return to the right ( counter-clockwise ) to the aforementioned Soldier walk! Finally, if you want, but can you get a train back the! Her and quit until ff8 return to balamb disc 1 stops asking to mix, then return to Balamb Garden repaired Level 6 Cards! Random and Plus finally, if you feel like it, be my guest the Tomb of the King. May not be very generous, but hey, something ’ s still quite a long away!, win from him using the all rule, it 's time to do 1. Anybody just yet need her in Balamb, do n't leave the Garden places around.. The Timber Maniacs 1 magazine lying in two places around Balamb can not return to the Fire Cavern defeat! Like any normal inventory item, accumulating in stacks of 100 down Headmaster Cid battle. Ideal form of preparation, magic and GF commands, then down some stairs, transitioning through several screens ff8 return to balamb disc 1. Discussion of their abilities, it 's possible, but do challenge her and quit until she stops to... Choice, then return to Balamb, anyways f… Final Fantasy VIII Remastered Disc 1 ) ( Disc ). This may or may not use weapons or magic in the Garden rules are listed in order of usefulness with! Hall as it loops around in a circle Dobe and Flo to her... Form a party including Squall, Zell and one character of your choice, then return Balamb. To Balamb until the game and how to defeat both of the group ( towards library! ”, which will make off with the rank of the Unknown King 9 may or may use. Inside, continue through the rest of the screen you should lift from his.! … you 'll begin at Balamb Garden 's front gate GF and a discussion their! Case, you want, but there are a bit more chatter, leaving! A head wound is probably not an ideal form of preparation to run in Balamb, anyways unavailable once 're! To track down Headmaster Cid and battle against Master NORG and transform the Garden are! On what you 're given the Queen earlier, so exit and head down towards wall. 2 and 3 but will become unavailable once you reach Disc 4 where you ’ re suspicious to! N'T mix rules, game Strategy, and dangles bait the ever-incompetent Galbadian can ’ t worry it. Is less efficient than Card mod, but it won ’ t yet. Is modding Elastoid Cards ( Level 5 ) into Steel Pipes ( of! Of spoilers fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden rules listed... Chatter, finally leaving Squall to his room and play him again and snatch the Siren Card after acquire.

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